/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __NETWORKSYSTEM_H__
#define __NETWORKSYSTEM_H__


/*
===============================================================================

  Network System.

===============================================================================
*/

class idNetworkSystem {
public:
	virtual					~idNetworkSystem( void ) {}

	virtual void			ServerSendReliableMessage( int clientNum, const idBitMsg &msg );
	virtual void			ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg );
	virtual int				ServerGetClientPing( int clientNum );
	virtual int				ServerGetClientPrediction( int clientNum );
	virtual int				ServerGetClientTimeSinceLastPacket( int clientNum );
	virtual int				ServerGetClientTimeSinceLastInput( int clientNum );
	virtual int				ServerGetClientOutgoingRate( int clientNum );
	virtual int				ServerGetClientIncomingRate( int clientNum );
	virtual float			ServerGetClientIncomingPacketLoss( int clientNum );

	virtual void			ClientSendReliableMessage( const idBitMsg &msg );
	virtual int				ClientGetPrediction( void );
	virtual int				ClientGetTimeSinceLastPacket( void );
	virtual int				ClientGetOutgoingRate( void );
	virtual int				ClientGetIncomingRate( void );
	virtual float			ClientGetIncomingPacketLoss( void );
};

extern idNetworkSystem *	networkSystem;

#endif /* !__NETWORKSYSTEM_H__ */
